Create your first AGL application


  • xds-agent is running locally on your machine (see previous chapter: Installing XDS client tools )
  • xds-server is running locally in a docker container or is accessible on your network (see previous chapter: Installing XDS server)
  • one or more SDK have been installed (see previous chapter: Installing AGL SDKs)
  • XDS configuration is correct: in other words, connection is correctly established between xds-agent and xds-server and no error message is displayed when you open XDS Dashboard in a web browser.


Let’s use helloworld-native-application project as example, so you need first to clone this project into a directory that will be accessible by xds-server. Depending of the project sharing method:

  • Cloud sync: you can clone project anywhere on your local disk,
  • Path mapping: you must clone project into $HOME/xds-workspace directory.

Note: : helloworld-native-application project is an AGL project based on app-templates (included as a git submodule). This CMake templating, used to develop application with the AGL Application Framework, will automatically generate makefile rules (eg. remote-target-populate) or scripts (eg. build/target/xxx scripts).

For more info about app-template, please refer to this documentation.

Clone project

cd $HOME/xds-workspace
git clone --recursive

Declare project using XDS Dashboard

Use XDS Dashboard to declare your project. Open a browser and connect to XDS Dashboard. URL depends of your config, for example http://localhost:8800

Open the right sidebar and select Projects entry to open project page and then create/declare a new project by with the plus icon:

Set Sharing Type and paths according to your needs.

Note that XDS creates (if not already exists) a file named xds-project.conf when you declare a new project. This file may be very useful when you plan to use XDS client tools such as xds-cli or xds-gdb.

Note: when Path mapping type is selected, you must clone your project into $HOME/xds-workspace directory (named Local Path in modal window).

If XDS server is running in the XDS docker container (see Installation based on Docker container ), the Server Path must be set to /home/devel/xds-workspace/xxx where xxx is your project directory name.

If you select Cloud Sync, you can clone your project wherever you want on your local disk.

Declare project from command line

Use XDS command line tool named xds-cli to declare your project from command line and more precisely the projects add command (short option: prj add).

xds-cli prj add --label="Project_helloworld-native-application" --type=pm --path=/home/seb/xds-workspace/helloworld-native-application --server-path=/home/devel/xds-workspace/helloworld-native-application

Note: option --url=http://localhost:1234 may be added to xds-cli in order to set url of xds-agent in case of agent is not running on default port (for example here, 1234)

Build from XDS dashboard

Open the build page build entry of left sidebar ,

then select your Project and the Cross SDK you want to use and click on Clean / Pre-Build / Build / Populate buttons to execute various build actions.

Build from command line

You need to determine which is the unique id of your project. You can find this ID in project page of XDS dashboard or you can get it from command line using xds-cli tool and projects list command (short: prj ls):

xds-cli prj ls
ID                                       Label                                   LocalPath
f9904f70-d441-11e7-8c59-3c970e49ad9b     Project_helloworld-service              /home/seb/xds-workspace/helloworld-service
4021617e-ced0-11e7-acd2-3c970e49ad9b     Project_helloworld-native-application   /home/seb/xds-workspace/helloworld-native-application

XDS tools, including xds-cli are installed by default in /opt/AGL/bin directory and this path has been added into your PATH variable. If it is not the case, just add it manually using export PATH=${PATH}:/opt/AGL/bin command line.

Now to refer your project, just use –id option or use XDS_PROJECT_ID environment variable.

Note: short id notation is also supported as soon as given id value is non ambiguous. For example, to refer to Project_helloworld-native-application project listed in above command, you can simply use –id 40 instead of –id 4021617e-ced0-11e7-acd2-3c970e49ad9b

You also need to determine the ID of the cross SDK you want to use to cross build you application. To list installed SDK, use the following command:

xds-cli sdks ls
List of installed SDKs:
  ID                                    NAME
  7aa19224-b769-3463-98b1-4c029d721766  aarch64  (3.99.1+snapshot)
  41a1efc4-8443-3fb0-afe5-8313e0c96efd  corei7-64  (3.99.2+snapshot)
  c226821b-b5c0-386d-94fe-19f807946d03  aarch64  (3.99.3)

You are now ready to use XDS to for example cross build your project. Here is an example to build a project based on CMakefile:

# Go into your project directory and create a build directory
mkdir build

# Generate build system using cmake
xds-cli exec --id=4021617e --sdkid=c226821b -- "cd build && cmake .."

# Build the project
xds-cli exec --id=4021617e --sdkid=c226821b -- "cd build && make all"

Note: If you use &&, || or ; statement in the executed command line, you need to double quote the command, for example "cd build && make.

To avoid to set project id, sdks id, url, … for each command line, you can define these settings as environment variables within an env file and just set --config option or source file before executing xds-cli command.

Note that XDS creates a file named xds-project.conf (only if not already exists) when you declare a new project using XDS Dashboard (or using xds-cli prj add...). Edit this file if needed and then refer it with --config option.

For example, the equivalence of above command is:

# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application

# Edit and potentially adapt xds-project.conf file that has been created
# automatically on project declaration using XDS Dashboard
cat xds-project.conf
  # XDS project settings
  export XDS_AGENT_URL=localhost:8800
  export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b
  export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03

# Create build directory and invoke cmake and then build project
xds-cli exec --config=./xds-project.conf -- "mkdir -p build && cd build && cmake .."
cd build && xds-cli exec --config=../xds-project.conf -- "make all"

# Or equivalent by first sourcing conf file (avoid to set --config option)
source xds-project.conf
xds-cli exec "mkdir -p build && cd build && cmake .."
cd build && xds-cli exec "make all"

Note: all parameters after a double dash (–) are considered as the command to execute.

Build from IDE

First create an XDS config file or reuse the previous one, for example we use here aarch64 SDK to cross build application for a Renesas Gen3 board.

# create file at root directory of your project
# for example:
# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
cat > $MY_PROJECT_DIR/xds-project.conf << EOF
 export XDS_AGENT_URL=localhost:8800
 export XDS_PROJECT_ID=4021617e-ced0-11e7-acd2-3c970e49ad9b
 export XDS_SDK_ID=c226821b-b5c0-386d-94fe-19f807946d03


This chapter will show you how to create 2 configurations, one to compile your project natively (using native GNU gcc) and one to cross-compile your project using XDS. You can easily switch from one to other configuration using menu Run -> Set Project Configuration.

Netbeans 8.x :

  • Open menu Tools -> Options
    • Open C/C++ tab, in Build Tools sub-tab, click on Add button:

      Add new tool panel

    • Then, you should set Make Command and Debugger Command to point to xds tools:

      Add new tool panel

    • Finally click on OK button.

  • Now create we first declare project into NetBeans and create first a native configuration. To do that, open menu File -> New Project

  • Select C/C++ Project with Existing Sources ; Click on Next button

  • Specify your project directory and set Select Configuration Mode to Custom. Keep Tool Collection to Default GNU in order to create a native configuration based on native GNU GCC. Finally click on Next button.

    Select Model panel

  • Just update Run in Folder field and add build_native suffix so that resulting build files will be located into build_native sub-directory. Keep all others settings to default value and click on Next button.

    Select Model panel

  • Click several times on Next button (always keep default settings) and click on Finish button to complete creation of native configuration.

  • Now we will create a cross configuration based on XDS tools. Edit project properties (using menu File -> Project Properties) to add a new configuration that will use XDS to cross-compile your application for example for a Renesas Gen3 board.

    • in Build category, click on Manage Configurations button and then New button to add a new configuration named for example “Gen3 board”

      Select Build category

    • Click on Set Active button

    • Select Pre-Build sub-category, and set:
      • Working Directory: build_gen3
      • Command Line: xds-cli exec -c ../xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..
      • Pre-build First: ticked
    • Select Make sub-category, and set:
      • Working Directory: build_gen3
      • Build Command: xds-cli exec -c ../xds-project.conf -- make remote-target-populate
      • Clean Command: xds-cli exec -c ../xds-project.conf -- make clean

      Select Make sub-category

    • Select Run sub-category, and set:
      • Run Command: target/
      • Run Directory: build-gen3

      Select Run  sub-category

    • Click on OK button to save settings

By changing configuration from Default to Gen3 board, you can now simply compile your helloworld application natively (Default configuration) or cross-compile your application through XDS for the Renesas Gen3 board (Gen3 board configuration).

Visual Studio Code

Open your project in VS Code

code . &

Add new tasks : press Ctrl+Shift+P and select the Tasks: Configure Task command and you will see a list of task runner templates.

And define your own tasks, here is an example to build helloworld-native-application AGL helloworld application based on cmake template.

    "version": "2.0.0",
    "type": "shell",
    "presentation": {
        "reveal": "always"
    "tasks": [
            "taskName": "clean",
            "command": "/bin/rm -rf ${workspaceFolder}/build/* && mkdir -p build && echo Cleanup done.",
            "problemMatcher": []
            "taskName": "pre-build",
            "group": "build",
            "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ../",
            "problemMatcher": [
            "taskName": "build",
            "group": "build",
            "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget",
            "problemMatcher": [
            "taskName": "populate",
            "command": "/opt/AGL/bin/xds-cli exec --rpath build --config xds-project.conf -- make widget-target-install",
            "problemMatcher": []

Note: You can also add your own keybindings to trig above tasks, for example:

// Build
  "key": "alt+f9",
  "command": "workbench.action.tasks.runTask",
  "args": "clean"
  "key": "alt+f10",
  "command": "workbench.action.tasks.runTask",
  "args": "pre-build"
  "key": "alt+f11",
  "command": "workbench.action.tasks.runTask",
  "args": "build"
  "key": "alt+f12",
  "command": "workbench.action.tasks.runTask",
  "args": "populate"

More details about VSC keybindings here

More details about VSC tasks here

Qt Creator

Please refer to agl-hello-qml project. Thanks to Dennis for providing this useful example.

Others IDE

Coming soon…