Create your first AGL application


Let’s use for example helloworld-native-application, so you need first to clone this project into a directory that will be accessible by xds-server. Depending of the project sharing method:

  • Cloud sync: you can clone project anywhere on your local disk,
  • Path mapping: you must clone project into $HOME/xds-workspace directory.

Note: : helloworld-native-application project is an AGL project based on app-templates (included as a git submodule). This CMake templating, used to develop application with the AGL Application Framework, will automatically generate makefile rules (eg. remote-target-populate) or scripts (eg. build/target/xxx scripts).

For more info about app-template, please refer to this documentation.

Clone project

cd $HOME/xds-workspace
git clone --recursive

Declare project into XDS

Use XDS Dashboard to declare your project. Open a browser and connect to XDS Dashboard. URL depends of your config, for example http://localhost:8000

Click cog icon to open configuration panel and then create/declare a new project by with the plus icon of Projects bar.

Set Sharing Type and paths according to your setup.

Note: when you select Path mapping, you must clone your project into $HOME/xds-workspace directory (named “Local Path” in modal window) and “Server Path” must be set to /home/devel/xds-workspace/xxx where xxx is your project directory name. If you select Cloud Sync, you can clone your project where you want on your local disk.

Build from XDS dashboard

Open the build page (icon ), then select your Project and the Cross SDK you want to use and click on Clean / Pre-Build / Build / Populate buttons to execute various build actions.

Build from command line

You need to determine which is the unique id of your project. You can find this ID in project page of XDS dashboard or you can get it from command line using the --list option. This option lists all existing projects ID:

xds-exec --list

List of existing projects:

Now to refer your project, just use –id option or use XDS_PROJECT_ID environment variable.

You are now ready to use XDS to for example cross build your project. Here is an example to build a project based on CMakefile:

# Add xds-exec in the PATH
export PATH=${PATH}:/opt/AGL/bin

# Go into your project directory

# Create a build directory
xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- mkdir build

# Generate build system using cmake
xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- cd build && cmake ..

# Build the project
xds-exec --id=CKI7R47-UWNDQC3_myProject --sdkid=poky-agl_aarch64_4.0.1 --url=http://localhost:8000 -- cd build && make all

To avoid to set project id, xds server url, … at each command line, you can define these settings as environment variable within an env file and just set --config option or source file before executing xds-exec.

For example, the equivalence of above command is:

# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
cat > xds-project.conf << EOF
 export XDS_SERVER_URL=localhost:8000
 export XDS_PROJECT_ID=CKI7R47-UWNDQC3_myProject
 export XDS_SDK_ID=poky-agl_corei7-64_4.0.1

xds-exec --config xds-project.conf -- mkdir build

# Or sourcing env file
source xds-project.conf
xds-exec -- mkdir -o build && cd build && cmake ..
xds-exec -- cd build && make all

Note: all parameters after a double dash (–) are considered as the command to execute on xds-server.

Build from IDE

First create the XDS config file that will be used later by xds-exec commands. For example we use here aarch64 SDK to cross build application for a Renesas Gen3 board.

# create file at root directory of your project
# for example:
# MY_PROJECT_DIR=/home/seb/xds-workspace/helloworld-native-application
cat > $MY_PROJECT_DIR/xds-gen3.conf << EOF
 export XDS_SERVER_URL=localhost:8000
 export XDS_PROJECT_ID=cde3b382-9d3b-11e7_helloworld-native-application
 export XDS_SDK_ID=poky-agl_aarch64_4.0.1


Netbeans 8.x :

  • Open menu Tools -> Options
    • Open C/C++ tab, in Build Tools sub-tab, click on Add button:

      Add new tool panel

    • Then, you should set Make Command and Debugger Command to point to xds tools:

      Add new tool panel

    • Finally click on OK button.

  • Open menu File -> New Project

  • Select C/C++ Project with Existing Sources ; Click on Next button

  • Specify the directory where you cloned your project and click on Finish button to keep all default settings:

    Select Model panel

  • Edit project properties (using menu File -> Project Properties) to add a new configuration that will use XDS to cross-compile your application for example for a Renesas Gen3 board)

    • in Build category, click on Manage Configurations button and then New button to add a new configuration named for example “Gen3 board”

      Select Build category

    • Click on Set Active button

    • Select Pre-Build sub-category, and set:
      • Working Directory: build_gen3
      • Command Line: xds-exec -c ../xds-gen3.conf -- cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt ..
      • Pre-build First: ticked
    • Select Make sub-category, and set:
      • Working Directory: build_gen3
      • Build Command: xds-exec -c ../xds-gen3.conf -- make remote-target-populate
      • Clean Command: xds-exec -c ../xds-gen3.conf -- make clean

      Select Make sub-category

    • Select Run sub-category, and set:
      • Run Command: target/
      • Run Directory: build-gen3

      Select Run  sub-category

    • Click on OK button to save settings

By changing configuration from Default to Gen3 board, you can now simply compile your helloworld application natively (Default configuration) or cross-compile your application through XDS for a Renesas Gen3 board (Gen3 board configuration).

Visual Studio Code

Open your project in VS Code

code . &

Add new tasks : press Ctrl+Shift+P and select the Tasks: Configure Task Runner command and you will see a list of task runner templates.

And define your own tasks, here is an example to build unicens2-binding AGL binding based on cmake (options value of args array must be updated regarding your settings):

    "version": "0.1.0",
    "linux": {
        "command": "/opt/AGL/bin/xds-exec"
    "isShellCommand": true,
    "args": [
        "-url", "localhost:8000",
        "-id", "CKI7R47-UWNDQC3_myProject",
        "-sdkid", "poky-agl_aarch64_4.0.1",
    "showOutput": "always",
    "tasks": [{
            "taskName": "clean",
            "suppressTaskName": true,
            "args": [
                "rm -rf build/* && echo Cleanup done."
            "taskName": "pre-build",
            "isBuildCommand": true,
            "suppressTaskName": true,
            "args": [
                "mkdir -p build && cd build && cmake -DRSYNC_TARGET=root@renesas-gen3 -DRSYNC_PREFIX=/opt"
            "taskName": "build",
            "isBuildCommand": true,
            "suppressTaskName": true,
            "args": [
                "cd build && make widget"
            "problemMatcher": {
                "owner": "cpp",
                "fileLocation": ["absolute"],
                "pattern": {
                    "regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
                    "file": 1,
                    "line": 2,
                    "column": 3,
                    "severity": 4,
                    "message": 5
            "taskName": "populate",
            "suppressTaskName": true,
            "args" : [
                "cd build && make widget-target-install"

Note: You can also add your own keybindings to trig above tasks, for example:

// Build
  "key": "alt+f9",
  "command": "workbench.action.tasks.runTask",
  "args": "clean"
  "key": "alt+f10",
  "command": "workbench.action.tasks.runTask",
  "args": "pre-build"
  "key": "alt+f11",
  "command": "workbench.action.tasks.runTask",
  "args": "build"
  "key": "alt+f12",
  "command": "workbench.action.tasks.runTask",
  "args": "populate"

More details about VSC keybindings here

More details about VSC tasks here

Qt Creator

Please refer to agl-hello-qml project. Thanks to Dennis for providing this useful example.

Others IDE

Coming soon…